lf thats cheating after that I say.Cheat as much as you desire cheat mainly because much as your capable XD. But a long term cap on how Iarge I can construct my empire before entire civilization, even my primary planets, decend into anarchy can be not immersive.I dont need to abandon long formulated techniques for alternative rich techniques, or not beat my foes, and getting pressured to take a trip over a dozen turns to reach them, then back again to resupply, ánd all for nó gain.This lets you modify it to suit your playstyle. If overcolonization got a period limit, that you could wait around it out, and simply not advance to quickly, I'd end up being fine with it. Of all German colonies only two, Samoa and Togoland, broke even. Fallout new vegas vendor restock command. Maintaining colonies is, to put it mildly, bloody expansive. I changed the 10 to a 5 and it produced the over colonization mechanic a punch on the hand, not an empire and past due game eliminating headaches. If pacifist as main active law, force peace on others.Īnd dump bad system, migrate all citizen, and then scrap all improvement 1 turn before abandon.In the folder Endless Area 2 General public Simulation, there's a doctor file known as SimulationDescriptorsEmpireRight click, move to Edit.Once you have got the document open, strike CTRL H and type overcol, and cyIe through till yóur half method down the page you'll discover.Switch the 10 to whatever you need, and strike save. If you happens to have pacifist politic party active? use their "Make Love Not War Rule". It will make your few particular system stay happy until you decide on the 3rd/final system (lvl4) upgrade resource. if found many Benthic gem deposit, make it as 2nd system development (lvl3) upgrade (easier to accumulate, if your system unhappy then pop the upgrade). Does anyone else feel the Over-colonization Penalty of -10 Approval per system is too much On a large map you only get 8 systems before the penalty kicks in yet there are 50+ systems I think on the map. get Mavros, focus to grow their pop for 50 pop collection law.ģ) Depends on map luck. Add to that, theres a rebalancing of several different factors related to population and youre set to expand your empire massively and take advantage of those big maps. It will take only like 2-3 shipment to make new colony and your whole empire will get the +25 happiness buff for 10 turns (example endless speed). It reduces the over-colonization penalty and increases the over-colonization threshold on most planets. Pop new outpost at empty trash/unwanted system 1-2 starlane away. I managed to stay overcolonised before into 50/20 system while empire still estatic, will need some shifting of Counsellor hero micro and bribe with luxury to avoid rebelious counter (before reaching AA tech).įor example if your home system already produces more than enough food to grow 1 pop per turn, the extra food is not contributing anything (imagine you are still in mid game, only era 3 tech, no AA, no biofuel factory). There's a lot of variables, but the AI definitely suffers the same penalties as you do, it just might care less about them. Just try to keep your industrial party in power and all is good.ġ) Most effective way, their industry politic law " New Colony Rule ", keep it active at all time, you can abuse it by making a new colony right beside your home system (or any well developed system with high food), abandon it and repeat. They may also simply have the approval boosting pops or buildings to enable them to tank the expansion disapproval cost. They do not even need to rush AA and to stay happy empire-wide, with just only new and conquered system will be rebellious. Rated: Ages 7 and Over Product Dimensions: 13.5 x 1.5 x 19 cm 100 Grams. With "Expansionists I" traits, they only get -7.5 happiness per overcolonisation count. space colonization age of different civilizations within the Endless universe. while buying/getting hero to extend limit is depending on luck. With Federation, cost for system development upgrade is cheaper so can let you get AA easier. They have many choices to negate overexpansion effect. So Ive been playing ES 2 as Hissho recently. UE, that fraction is really designed for map painter. One of the greatest challenge in ES2 game is to handle the expansion disapproval when growing your empire colonizing a lot of star systems.
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